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TOPIC: Server 30 After 10.1 update

Server 30 After 10.1 update 6 years 6 months ago #7138

Hi team,
After the 10.1 update, Server 30 now spawns cities with much higher pops (highest is now 8208 when highest was usually ~2500).
Is this an intentional change?
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Server 30 After 10.1 update 6 years 6 months ago #7139

Well, 1.10.* brought a bunch of changes. We'll investigate and do changes, if needed. Thanks for noticing and reporting :)
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Server 30 After 10.1 update 6 years 6 months ago #7141

Same situation on server 13 :-)
Nice change. Now the supply with mail is not an issue any more and we can focus on finding the most efficient way of growing our own cities.
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Server 30 After 10.1 update 6 years 6 months ago #7147

Hi ST2,
The cities need a higher passenger spawn rate.
So the city size is back to normal, but in decreasing the population and physical size we also have decreased the passenger spawn.
I think it needs to go back to what it was when the cities were larger.
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Server 30 After 10.1 update 6 years 6 months ago #7150

My opinion: passengers are generated slower in cities. It is reduced at least to 60% (maybe even 40%) of the number before update. My estimation is based on APHID CB servers #27 and #28. And the solution should not be related to size of the cities, which is now optimal, as we know it from the past.

Edit: I reviewed 1.10.x changelog and spot #6965 feature in 1.10.0-beta1. Maybe it is related, see github: github.com/OpenTTD/OpenTTD/pull/6965
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Last edit: by tomb.
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